In Oceanhorn 2 when you have collected Sacred Ground's Key from the Ambassador Irontalon, you will need to unlock the gate and advance forward till you reach the big observatory kinda structure. Several are required to progress through the story. How to jump up to get things and move boxes to get to higher? Don't forget to like and subscribe to get the newest update. Riptide Reef Obtain the Coral Saber. Oceanhorn 2 Full Walkthrough Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station. Oceanhorn is an action/adventure puzzle game in the vein of The Legend of Zelda . Thank you for watching! Oh, and make sure to keep an eye on our past and future Oceanhorn 2 guides, too. In the next room you'll find Master Mayfair, and you can finally begin your adventure properly. Owru Chief, Deep Jungle treasure . If you want more walkthrough content like this, make sure to let us know in the comments section below! Nov 13, 2019 00 Report Problem Please Submit a Problem for any incomplete, non-working or fake code listed above. But that's not bad thing. Our complete walkthrough guide for Oceanhorn 2: Knights of the Lost Realm. Used to do damage, block attacks, or interact with the player's surroundings. We've got full step-by-step instructions on how to complete the entire game, so there's no way you'll get stuck. Every waking moment, wondering how much more of the game is left, how many more items I must search for, and how many more dungeons there are to delve through. You can also take some fire for the other wooden gate upstairs, which is blocking a treasure chest. You have to finish all the quests to get Full Potential challenges complete. More Oceanhorn 2: Knights of the Lost Realm solutions than you can shake a stick at in part 9 of our full walkthrough. Well, I no longer need to worry nor even think about it, for I have been through the entirety of Oceanhorn 2: Knights of the Lost Realm, and written down my full experience so you don't wander into any trouble at any step of the way. Our complete walkthrough guide for Oceanhorn 2: Knights of the Lost Realm Oceanhorn 2: Knights of the Lost Realm is one of the better Zelda-likes you can play on any platform. Pirate Hideout, Galactoss, Arne Beacon, and more . If you know other secrets, hints, glitches or level guides, then . Chronos Dungeon is a dungeon crawler geared towards local multiplayer.Inspired by 16-bit classics, but enhanced with randomized modifiers making each level unique, Chronos Dungeon has players collecting loot and fighting side by side in an epic quest against the god that set the events of the main Oceanhorn saga in motion, Chronos himself.. Out now on Apple Arcade! Buccaneer - Sail for the first time . Find the ladder to climb up to the higher level, where you will open up a gate blocking the path forward down below. We're slowly moving towards the climax of Oceanhorn 2: Knights of the Lost Realm now, and if you've been sticking with us this far, let us know in the comments below! Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (May 2023), Follow the path to find the gate to Sernoa Station, There will be a switch puzzle just outside - use the radial menu to make Gen and Trin stand on the switches, and then stand on the final one yourself to open the gate, You can find a chest in the shack, and stock up on items from the vending machine on the platform, Once done, head inside the train, and you'll find that you need to activate the power, Head out of the train and go to the scrapyard - there's a ramp leading there from the back wall, and sign pointing towards it, Collect the search points for energy, and jump down to the main area, being wary of the Kaktos, You'll find another golden ball puzzle just ahead - again, just pick it up and place it on the switch to open a fast travel point, Head back into the main area of the station once you've collected a bunch of energy, and head behind the shack - stand on the metal plate with the energy symbol, Shoot the ball to your right with the energy, then point it at the orb above the gate, and the finally to the diamond to the left of the gate, and it should open up, In the next area you'll do much the same, but the metal plate you should be standing on it raised up next to a ladder to climb, Shoot the orb in the top left on the raised pipe, then connect it to the node on the floor, another node raised to the right of that, another just to right of that, and finally connect it to the diamond node to power the train, Finally, jump in the train and run up to the controls to have it go to White City, While on the train, simply talk to your companions to get the story moving again, You'll arrive at White City, the biggest location of the game yet, but you won't be able to explore anything quite yet, Once the cutscenes are all over and done with, you can talk to the soldier to be returned to the station, and you'll finally be able to explore - feel free to explore as much as you wish before returning to the main story, Once you're done exploring, head to the tavern, the Red Herring, which is where the yellow marker is on the your minimap, Once inside, chat to the owner at the bar and get tucked into bed, When you wake, you'll find everyone has already left for the harbour - rude - catch up with them, and then talk to the tall owl-like guy to get sailing again, While on the ship, simply talk to your companions to get the story going, It's time to sail again, head straight towards the yellow marker to find the L'Istrait, Another nice new town to explore! If the solutions you're looking for aren't in this guide, make sure to take a look at our previous and future guides to find everything you need to know. Cookie Notice The Owru Chief is pretty simple once you get past the overwhelming numbers, so keep at it! Key to the White City Road L'Istrait Town . Watch this step-by-step walkthrough for "Oceanhorn 2: Knights Of The Lost Realm (PC)", which may help and guide you through each and every level part of this game. Neyto's Blessing - Return the Emblem of Earth. Items that can either be selected through the radial menu or are always equipped. There ain't no walkthrough like an Oceanhorn 2: Knights of the Lost Realm Pocket Gamer walkthrough because an Oceanhorn 2: Knights of the Lost Realm Pocket Gamer walkthrough don't stop. Located in the sewers underneath the White City. Yes we're back at it again, this time it's part 4 of our Oceanhorn 2: Knights of the Lost Realm walkthrough, and we've covered loads of tricky puzzles that might not be too obvious on your first time through. Go back to the first room and use your key to open this locked door beneath the bridge. From: MGD. Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (May 2023), Now that you're all done with the Firebird and the Emblem is secure, it's time to return to White City, and Irontalon will give you the key you need to open up the gate, Just follow the path you're standing on and use the key on the lock on the side of the small rock pillar, The road ahead is long, but keep following the path and the yellow marker and you'll reach your goal, If you come to a river blocking your path, follow it to find a railroad bridge, and follow the tracks to the city, Once you get back to White City Trin will be called away, it's time to retire back to the tavern and rest in bed, At this point you're encouraged to explore the city of nearby lands - two good spots are the Observatory you will have passed by on the train tracks, and the Knight's Order, which is located in a tower you passed by near the entrance - if you want to focus on the main story, head back to the tavern and Master Mayfair's room to find the group, Once you've rested up, it's time to head to Submeria, The time has come to head to Submeria, so follow that yellow marker to the airport while Trin tells you about the Oceanhorn, You are no flying an airship! Watch this step-by-step walkthrough for "Oceanhorn 2: Knights Of The Lost Realm (iOS)", which may help and guide you through each and every level part of this game. In this guide we're going to go over some of the basic mechanics you need to know to play Oceanhorn 2, and then below you'll find links to all ten parts of our full Oceanhorn 2 walkthrough, which you can browse for any dungeon or puzzle solution you could possibly want. oceanhorn 2 owru hideout walkthroughattorney verification new york sample. icarushowling 2 yr. ago. Published by at July 4, 2022. Legendary composer Nobuo Uematsu worked alongside Kalle . All of that and more in this guide, and if you need the solutions to anything else in the game, see our previous and future guides! Oceanhorn 2 - Grappling Hook and Owru Hideout - YouTube AboutPressCopyrightContact usCreatorsAdvertiseDevelopersTermsPrivacyPolicy & SafetyHow YouTube worksTest new featuresNFL Sunday. If you need something else, take a look here at our previous and future guides for Oceanhorn 2: Knights of the Lost Realm. There's a lot to go over, and if you need to get through Oceanhorn 2 at a decent pace, we recommend taking a look at our tips below. Opens gate to the West Hall. Once at Beacon Hill it's time for a puzzle - talk to Gen and he'll join your party, allowing you to command him to stand on switches etc. I meant it never ends - move to the left in this room and shoot the explosives to deal with the crowd of enemies, then move to the right to hit a switch to open the door forward, Here's the control room, where we find a foe familiar to Gen and Mayfair - after everything is said and done, we've lost Gen, and we need to make a hasty exit, Once exited head to the right, and then down to the left and through a crawl space, then climb the pipe ladder, repeat, and keep moving, Once up top return to the airship, and you'll be able to escape, sadly without Gen. Oceanhorn 2: Knights Of The Lost Realm - Gameplay Video, Oceanhorn 2: Knights Of The Lost Realm - Gameplay Video 2. OCEANHORN 2 | Pirta | L'Istrait OWRU Town | Part #5 | iOS Complete Gameplay Walkthrough - YouTube MISSIONS COVERD- Find The Red Herring Inn- Go To The Harbor And Meet Others- Sail To. If you need help with any of those, makes sure to read below, and if you need something else, take a look at our earlier and future guides: Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (April 2023), Continuing from our previous guide, you'll find yourself in a room with a lower level filled with water, but don't worry about that right now, just follow the path to find Master Mayfair, Master Mayfair will give you his caster - a gun, essentially - as you are now a fully-fledged knight, and ready for adventure, Open the chest and follow the stairs upwards to the next room, Here, jump into the area next to the stairs, behind the blocks, and place a pot on the switch, which then open up a chest in the main area, Once done, stand near the gap in the balcony and aim at the unlit fire pit on the raised platform to the right of the room, and shoot it with your new caster to open the door, The next room down a ladder is filled with water, but there is only one bright exit to return you to Arne Village, Once back at Master Mayfair's you'll witness an airship crash, and you must rush to Warden Woods, use the stone stairs behind the house, Use your caster to burn away the cactus, and then climb the wall, Use the shield to push the boulder away, and then continue to Warden Woods, Just follow the path laid out by the logs at first, and feel free to collect treasure and slash plants to get resources along the way, Move under the small broken wooden bridge to spot Trin, the pilot, battling monsters, Run up and defeat the monsters and talk to Trin, Trin will join you, lead her back to Master Mayfair in Arne Village - just follow the marker, You get back and suddenly you discover the town is under attack because Trin was followed, time to do battle, You can choose where you believe the others will be hiding, I chose to say they'd be near the lighthouse, You are encouraged to use stealth, and your protagonist will crouch down when in long grass, but you can also just fight your way through if you prefer, There are multiple areas where you can use boxes to climb over fences, or use the long grass to sneak past, but do what is best for you, Regardless of where you go, you should use your caster on the cactus near the explosive shed near the entrance to retrieve the bombs from inside, Just stick behind houses mostly, it's not too bad if you end up fighting every enemy, Head inside the Beachside Cave when you get there, when you move in you'll find most of the villagers are here taking refuge, Once Master Mayfair is done talking, he'll give you a key and task you with getting his hoverbike, Once you exit the Beachside Cave you'll be bombarded by enemies - watch your health and use all of your items to get through this battle, Keep following the marker, taking out enemies along the way, You'll eventually come to a raised bridge - you can order Trin to activate the switch on the other side, Move to the right of the bridge after crossing, and the leftmost door can be blown open with one of the bombs you got earlier, Inside a shed in this area you'll find the hoverbike, Okay, now this is cool, and reminiscent of the snowboarding section of Zelda: Twilight Princess, You basically just need to keep accelerating along a series of different routes, avoiding lasers and obstacles along the way, Luckily there are health pickups, so if you get damaged it's not over, There are, however, some obstacles that will cause an instant death if you collide with them - watch out for that, Once you get through the cave escape, you'll find yourself in Arne Village Outskirts, follow the yellow marker until you can no longer progress, and then move on foot - climb up the ladder and keep on moving, You're heading to Sernoa Station, and you'll have to keep moving on foot - feel free to explore and take your time, though, Eventually you'll come to a locked gate, you'll have to go through ruins to the left of the gate, When you find a raised level in the ruins, you can either throw a pot at it, or have Trin activate it to continue, In the next area with all the Kraktos, you just need to walk up the fallen pillar in the central area and then jump across - you'll see a search area ahead, move towards it, Stay close the ruin wall and walk around it, leading to a section of vines where you can climb atop the wall, From the top of the wall you should be able to see a chest in the central area, and that will give you the key needed for the door at the yellow marker, Move through the Fortress Underpass and continue following that yellow marker, Destroy the Thunder Klaktos and take the spiked floor one step at a time, making sure to stop in the clear section in the middle, Defeat the enemy in the next room - Trin will be especially good at this, so just order her to fight, Next, clear the path at the end of the room with the bombs you've collected, Once out of the fortress, you can flip the switch to clear the path from before, Finally, you will have reached Sernoa Station. The lever to open the gate is found behind the large arch structure you passed by, up on a platform. Hello! If you know other secrets, hints, glitches or level guides, then please Submit your Stuff and share . Arcadian Officer's House House Number 1 A House Number 3 A Shop Train - Leads to Sernoa Arcadian Beacon Pod - Fast travel portal mentioned by the technician in the White City Harbor Hermit's Study (Mayfair's . They were both in chests in the cells. If you need help in any of those areas just take a look below, and if you're already past this stuff, take a look at our next guides for what you need, Check our next guide for how to finish Arne Beacon, Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 9 - Source, Well House, High Philosopher's House, Escaping Prison, Prototype Spiderbot, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (May 2023), You'll start the game on a beach - head towards the yellow marker on your minimap in the top right corner of the screen, this will be your main goal throughout the game, and you'll want to move towards it whenever you're lost, Move from the beach onto the island, and climb the ramp to activate the switch to lower the bridge, Head into the mine, leading to the Old Pirate Hideout, In the first room of the hideout you can mount the platform to your right, and use it to jump over to the box on the floor, and then the raised chest on a platform - jumping is done by walking off a ledge, just like older Zelda games, There are multiple pathways in the next room, but just follow the path on the floor to find the blue switch and stand on it to open the door, You'll get the shield from the chest, now go into the last room and find the exit with a boulder - hold up the shield and walk into the boulder to push it off the edge, and then jump across, There's a red switch on a platform - these will not stayed pressed when you stand on it, so get a pot from the left side of the room and place that on the switch to open the door, If you need health, you can get some by jumping on the box and ledge at the back of the room - once the enemies are defeated, open up the chest and open the final locked door in the previous room, In the next room you can push the boulder down the ramp to attach the enemies at the bottom - or just fight them, In the next room take a barrel off the floor and brush it against the bonfire, then run to the planks boarding up the exit to burn them away, and collect the chest inside, Once done, move up the ramp to the right of the room and once in the next area you can collect the chest on the shipwreck in the centre before moving through to the exit, Galactoss is the first boss, and he's a big ugly octopus with multiple phases, The first phase will have him simply hitting you with his large tentacles, and all you should do is attack the tentacles, and dodge roll once you see an attack animation, Once you've taken down enough tentacles, Galactoss will open his mouth allowing you to deal massive damage, In the second phase Galactoss will use the tentacles to throw pots at you, meaning long-range tactics are useless, Just attack as quickly as possible, and Galactoss will open his mouth for attack again, If you run low on health, you can get more by sometimes taking down tentacles. As of right now you can only play it on Apple Arcade, but you'll be able to enjoy it as it was intended on the Nintendo Switch very soon. Walkthrough Part 5 - Owru Chief. Watch this step-by-step walkthrough for "Oceanhorn 2: Knights Of The Lost Realm (iOS)", which may help and guide you through each and every level part of this game. Get Pocket Gamer tips, news & features in your inbox, Your sign up will be strictly used in accordance with our, Part 1 - Pirate Hideout, Galactoss, Arne Beacon, and more, Part 2 - Saving Trin, Arne Invasion, Hoverbike, and Sernoa Station, Part 3 - Sernoa Station, White City, L'Istrait, Deep Jungle, and more, Part 4 - Owru Chief, Deep Jungle treasure, Owru Shrine, Beacon Hill Dungeon, Part 5 - All Power Spheres, Prita Beacon Underground, Firebird Boss Solutions, Part 6 - Submeria, The Great Lagoon, Thunderstones, and more, Part 7 - Thunderstones, getting the Diving Helmet, entering Ootheca, and more, Part 8 - Ootheca Dungeon, Demon Turtle Yurmala Boss, Invasion of Great Lagoon and more, Part 10 FINAL - Riskbourne Citadel, Saving Trin, Reclaiming Gear, Beating Mesmeroth, Final Boss, Coin Master free spins - updated daily links (April 2023), Once everything has calmed down you'll find yourself back in White City talking to Archimedes, he'll stress the importance of heading to the Source in the North, and so that's our target, First, head inside the Palace Interior, you'll be given the Emblem of the Sun to take to the North, and also get a key to open up the path forward, Once you have those tools, head towards the east gate as you hear Archimedes spout some questionable nonsense, Even though you can now use the airship, you'll be better off walking to the north gate than trying to find a place to land close by, Just stick to the north mountain and hug it as you move to the west, and you'll find the staircase into the mountains towards the Source, Getting to the source in the snowy mountains isn't too bad to start off with, there may be snow blocking the way, but there's a fairly linear path to follow around, You'll come to a small village at the foot of a hill - some of the houses are covered in snow, but you can still make your way inside through the chimney, You can't get into the High Philosopher's House without the key, and the key is inside the well house, Where's the well house? Sky Island Defeat the Shadow Mesmoroth. Yes we're continuing, and in this installment of our walkthrough epic there are plot twists and turns after we finish off the legendary dungeon, Ootheca, defeat the demon turtle Yurmala, and fight off an invading legion which threatens the Great Lagoon.